Build an Asteroids Game with Raylib-go
In this tutorial, you’ll learn how to build an Asteroids game using Raylib-go, a lightweight library for game development.
By the end, we will have a complete game with player movement controlled by the keyboard, shooting, collisions, and win/lose states and all in Go.
Demo

Setting up your Go project
First, we need to set up our project and pull Raylib-go.



Water simulation


